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Galactic
Civilizations
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Score
8.3 |
"I enjoyed playing this game
and found the interface smooth and
intuitive." |
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Overall |
You
take the helm of the human civilization
in the year 2178. New technology,
known as hyperdrive, has allowed civilizations
to travel great distance in a short
amount of time. This means that countless
planets are now open to colonization
and exploration. However, humans are
not alone in the galaxy, several space
faring civilizations are doing the
same thing. It is up to you to decide
how humanity will interact with these
civilizations. Galactic
Civilizations, originally developed
for OS/2 in 1993, became one of
the best selling consumer products
on the OS/2 platform. The new version
will feature a combination of exploration,
technology research, resource management,
diplomacy, and military conquest.
Players will compete against up
to five other computer-controlled
races for control of the territory.
Victory means survival and success;
this can be achieved in one of several
ways:
- Conquest
- Allied Victory
- Technology
Victory
- Economic /
Cultural Victory
- Diplomatic
Victory
Game Features:
- Deep immersive
storyline
- Multi-threaded
AI that is sophisticated and challenging
- In the Metaverse,
games can be saved onto Stardock.net
and the player can allow the game
AI to look at strategies used
by the top players to make the
game smarter
- Multiple paths
to victory - Achieve victory using
military strength, economic might,
or political power
- Ships gain
experience as they win battles
- Dominate other
players with economic power through
trade and wealth
- Gameplay events
are designed to ensure that each
game is a different experience
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Graphics |
The
interface is notably intuitive and
graphically pleasing, offering configurable
star chart, progress graphs, a recent
events list, and a number of other
useful galactic maintenance tools.
Stardock has done well to uniquely
identify the enemy crafts with stunning
graphic quality, with the exception
of the space shark, which looks like
an ant crossed with a lobster. Enemy
diplomats are well modeled and animated;
and, bear characteristics of their
demeanour. |
Sound |
Galactic
Civilizations plays a number of classic
videogame-sounding orchestral scores,
worthy of any Star Trek movie. This
stylized production is enhanced with
mood-setting motifs that accent scenarios
like the: horrors of war, calm of
the open galaxy, political debate,
and, my favourite, the gothic pipe
organ theme accompanying the visitation
from the flesh-eating empire of the
Drengin. The music is easy to handle
and does not wear too heavily on your
sanity after countless hours of exposure.
Most
weapon classes in the game have
unique sounds assigned to their
power level. The sounds are respectable,
but nothing to unique or exciting
in this area. The Most notable disappointment
in the sound department stands with
explosions, which are weak and lacks
the oomph desired for such an impacting
event.
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Gameplay |
I
enjoyed playing this game and found
the interface smooth and intuitive.
Without reading the instructions,
I found myself building an empire
and conquering galaxy's in no time.
Further inspection, showed that the
even the preview version of the game
comes with a manual that covers all
pertinent information, while still
remaining slim and brief.
Managing your
empire becomes a breeze with the
dictatorial management tools provided
in the game. Easy track progress
charts, and management trade routes
all within the same interface. I
especially found the multiple Governor
tools to be insurmountably valuable,
as you can assign up to five different
Social Development Build Order lists
and call upon them at anytime. Likewise,
the Global Military Swap, within
the Governor tool, allows changing
military production on all planets
simultaneously. That saves a lot
of clicking and menu swapping.
Every time
a new strategy game comes out, most
people say: "I've seen this
before." Agreeing to admit
that most strategy games haven't
changed since chess, I'd have to
say that Galactic Civilizations
has attempted to make a few meaningful
changes that will advance the gaming
platform, like it's Multi-threaded
AI system that plays like a real-time
game and a turn-based game all at
once.
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Reviewed
by: Rob Wilson |
Date:
Thursday, 3/6/2003 |
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