The 10th Annual Game Developers Choice Awards were handed out this evening at the Moscone Center in fabulous downtown San Francisco. I've always agreed with the sentiment that even if you're nominated, you're a winner. The Super Winners Plus, however, are bolded in the categories below:
Best Game Design
Best Visual Art
Best Technology
Best Writing
Best Audio
Innovation
Best Debut
Best Downloadable Game
Best New Social/Online Game
Best Handheld Game
Game Of The Year
Congratulations to the winners, Super Winners Plus, presenters, voters, attendees, organizers, and helpful waitstaff!
There are a number of reasons to be excited about EA’s Tiger Woods PGA Tour 11 (in addition to the fact that the Woods saga ended up causing Stephen "Rogue Warrior Poet” Johnson to play through Rogue Warrior): the first-time inclusion of Ryder Cup mode, online team play and more.
X-Play’s Adam Sessler spoke with EA designer Travis Sailer during GDC 2010 about the next installment in the acclaimed golf franchise, and from the sound of it, online play could be kind of wild.
“You can play up to 12-versus-12 online, everyone playing at the same time, streaks going everywhere, you can talk to your teammates, strategize; it’s online craziness out there playing golf…With all the streaks out there it’s like Missile Command.”
Move Tiger Woods 11 info awaits in the full interview below:
Sony's President and CEO Jack Tretton is exceedingly optimistic about the success of their new motion control initiative, PlayStation Move.
When our very own Adam Sessler sat down with him at GDC, Tretton had a lot of good things to say about Move and assured all the Sony fans that the hardcore audience would not get left behind:
"They key is choice for the consumer. We don't want to force motion gaming down their throat. We know not every consumer is going to be interested in the social casual experience, so for the shooter fan who says, 'Love what you did with motion gaming, but I like my DualShock 3 experience,' that's going to be there for them. The great thing about this motion gaming is it's an add-on, an enhancement, an extension for what already exists."
Whew. You get to keep your shooters and your little brother can shoot arrows at smiling pancakes or whack pandas with wet fish or whatever else the PlayStation Move will let you do. The possibilities are endless!
Watch the video to see what else Tretton had to say about the PlayStation Move.
Gamers: The third season of Sam & Max is nearly upon us all. Subtitled "The Devil's Playhouse," the new season promises all the comedy, excitement and anthropomorphic animals you know and love from the series. Plus, it's now on the PS3!
Telltale Games' Sam & Max: The Devil's Playhouse premiere episode The Penal Zone will release April 15th. This series will be Telltale's first for the PlayStation Network. The games will also release on PC and Macintosh.
Check out the brand new trailer:
Seemingly unaware that we are all steeped in GDC 2010 coverage at the moment, the NPD Group has gone ahead and released the official software and hardward sales numbers for February 2010.
Here is how it all brokedown:
Video Game Software Sales, February 2010:
Video Game Hardware Sales, February 2010:
We'll have a full analysis for you shortly. In the meantime, any figures here stand out to you for any reason?
According to Matt Prior, EA Sports Producer, 2010 FIFA World Cup: South Africa, "Represents the best football game EA has ever produced." That's quite a statement!
Prior goes on to tell Adam Sessler, "This game actually has every football [soccer] team in the world that we could put in; your Brazils, your Englands, your Afghanistans, your Iraqs your Tahitis..."
Prior says this iteration of FIFA has been imporoved by taking feedback from the world's football fans. "We've made over 100 improvements to the AI," Prior says.
Check out the video, for more on EA Sports' 2010 FIFA World Cup: South Africa.
In this Talkabout, G4’s Patrick Klepek and Andrew Pfister found time in their busy, busy schedules to meet up during GDC 2010 to share their impressions of Sony's newly named PlayStation Move motion controller now that they have tested it out for themselves. An insightful and fireside chat-ish discussion awaits you below:
I haven't yet ventured onto Chat Roulette, as it combines the anonymity and randomness of any chatroom with the terrifying prospect of live video. After all, The Daily Show's John Stewart called it "A repository of 5% curiosity seekers, and 95% free floating dongs." However, for those brave enough to spend time on Chat Roulette, that 95% number might be a bit inflated as there's been some space carved out by other types of freak shows. So to find out what wondrous sights you can see on Chat Roulette (other than dongs), check out this week's links.
It's day two of GDC, the Game Developers Conference, and we're all over it, whether it's providing you with hands-on impressions of upcoming games, interviews with industry leaders, news or just generally cool stuff. What kind of cool stuff? How about a guy running around in a giant, video game controlling hamster ball? How about a bunch of pics of the new PlayStation Move controller?
Check out the gallery for more, more, more!
More than a few eyebrows were understandably raised when Sony revealed that SOCOM: US Navy SEALs 4 would include PlayStation Move motion control support. Fortunately, G4 was able to track down the game’s lead designer, Travis Steiner, during GDC 2010 to find out why hardcore and casual gamers shouldn’t be quite so quick to dismiss the new gameplay options provided by Move.
"It’s a different kind of experience. One that’s very new to players. And I think hardcore gamers are really going to dig it. I think the major barrier in the past there has just been precision. But I think when the players try it in SOCOM 4, they will get excited about motion controls.”
To find out more about what awaits SOCOM players in the latest installment, motion your mouse over the video below and hit play:
If you're playing Battlefield: Bad Company 2, and you don't have a handle on the backstory of the franchise, you are missing a lot, soldier. Check out X-Play's history of Battlefield in the video below.
Epic Games isn't ready to talk about the next Gears of War (or any other projects) yet, but as a company whose foundation is built upon technology, when Epic Games asks you to come see the latest additions to their game engines, there's a chance you're getting a hint at what's next for the company. At the Game Developers Conference, Epic Games invited the press to see some demonstrations of what's possible in the latest version of Unreal Engine 3.
Remember the meat cube? This year, it's the mercury cube. The mercury cube included alongside a part of a series of jungle, Mayan-looking environments. It certainly didn't look like a Gears of War setting. This was tied to a number of other technical demos that included manipulation of vines and the ease at which developers can alter the dimensions of objects on-the-fly.
There was also several fly-throughs of an urban, New York-style environment. It looked extremely rough (no surprise, it was a tech demo) and Epic Games VP Mark Rein cautioned to the audience that what we were looking was "ugly test art." His next comment, however, was telling.
"One day we'll show you what we're doing with this," said Rein. "When you see what we're doing with this, it's going to blow your mind."
Start guessing, readers.
Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.
The difference between a decent game, an good game and a great game can oftentimes be directly tied to the people in charge of keeping the many branching arms of the development process in line. And that person is the game director. It’s a big job that comes with a tremendous amount of responsibility, precisely because it’s your job to make sure the artists, the programmers, the writers, the designers and everyone whose hands touch the game are all on the same page.
In the latest "Will Work For Games" segment, X-Play profiles Stig Asmussen, game director on God of War III.
It's The MMO Report! Casey is about to inform you about the latest raid content update for Star Trek Online, why Acitvision/Blizzard thinks World of Warcraft might be in trouble, and how to get some free stuff and possible beta access for Final Fantasy XIV. Now back to all that GDC-ness.
Subscribe to G4's WEB SHOWS Video Podcast:
As a public service, we've cut together a bunch of videos of upcoming WiiWare games! Happy downloading, Nintendo-heads.
Click through for developer interviews with quirky puzzle platformer, And Yet It Moves and first-person brawler, Rage of the Gladiator.
There is something genuinely intriguing about a platforming game that incorporates rhythm-based mechanics that turn your characters movements into parts of the game’s soundtrack. That’s probably why Patrick Klepek was so pleased to get his hands on the latest nostalgia infused, chiptune-fest Bit.Trip Runner at GDC 2010. Speaking of bits, here’s one now:
"Running in the background, however, are the thumping chiptune beats that have driven the other Bit.Trip games. And just like the other games, the music isn't just there to provide something to nod your head to, it's a mechanic that you're changing while playing the game."
Patrick's full preview can be found right here, Bit.Trip lovers.
The next big adventure for Tomb Raider heroine Lara Croft won’t be the full-blown franchise reboot that’s supposedly in the works, but rather the downloadable title, Lara Croft and the Guardian of Light, scheduled for release on the PC, PlayStation Network and Xbox Live Arcade this summer.
In case you were wondering what the first ever downloadable Lara Croft title (which also happens to include two-player co-op) looks like in action, you can find a fresh batch of newly discovered screenshots in our forbidden photo gallery.
Throw me the link!
Here's what you're looking at in the rather bizarre picture featured above: the guy on the right has just strapped on a virtual headset and placed a plastic gun in his hand that allows him to interface with a rather crude looking first-person-shooter whose movement is handled by running in a giant hamster ball.
No, I am not kidding. Yes, I did take video. Of course, I'll upload it for you as soon as possible.
Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.
PlayStation 3 exclusive interactive-fiction/puzzle/adventure game Heavy Rain may be a complete story, but Heavy Rain's DLC will allow you to play extra chapters from the characters' lives, in case you didn't get in enough foreboding and/or brooding. The first piece of downloadable content, The Taxidermist, details an encounter between Madison and a serial killer who, I'm guessing, enjoys stuffing and mounting dead animals.
Creepy possibilities, no?
The first screens are collected in a gallery for your looking-at pleasure.
As I’m writing this, there are several little green army men in a Mexican standoff about a foot from my keyboard. Why? Because toy soldiers are inherently awesome. So naturally, when the Xbox Live Arcade title Toy Soldiers was announced, I was instantly intrigued. Well, based on X-Play’s review of the downloadable title, it looks like there are plenty of reasons why this game should go from potential purchase to all but guaranteed purchase in the minds of Xbox 360 owners in the mood for a unique twist on the traditional tower defense structure:
"Shooting or blowing up enemies will earn you cash to purchase new units, upgrade existing units, or repair damages. What sets Toy Soldiers apart from just about every tower defense game you've played is the level of interaction after establishing your defenses. Suffice it to say you won't be bored."
If you're looking for a new XBLA game to pass the time, be sure to check out the full review to see if this is the one.